Bachelor's Degree
Timebased Media, University of Applied Sciences in Mainz with a focus on 3D Environment and Level Design in Games.
I am Kinga Kroliczek. I’m a 3D Artist with a focus on Environment Design in Blender and Unity.
I have been teaching students in Environment Design and Unity since 2020.
The upper part of the city: Many neon lights, glass windows and clean air.
The lower part of the city is much darker and dirtier. The street lights give the alley a cold and lonely ambience.
The idea was to create a scene with a motive that already exists, but bring it into today's time and space and perhaps even in a further future.
I choosed the Café Terrace At Night by the Dutch artist Vincent Van Gogh because it was painted almost 140 years ago so that we can see some differences in the lighting. This café still exists in Arles and nearly nothing has changed there. So I decided to keep some remarkable sweet spots as the lamp in the front, the tables and even the pub windows on the other side of the street.
In order to transfer it to today’s world or perhaps even into the future, I decided to do the scene at night. This gives me the opportunity to add many emissive lights so that they not only brighten up the road but also make it appear more vivid even without placing some people into the scene.
It was created with blender by using it's realtime render engine Eeevee. My focus was on modeling, shading and lighting a scene, so that the only non-self-created objects are the textures of the facades on the houses.
The idea of this scene was to create one environment with different light settings.
A forest is a great place for a natural environment. So I choosed it to create four different light settings: Morning, Afternoon, Evening and Night.
Every Setting has it's own Light and Post Processing Setup with a unique Color Grading.
For me, it was also important to show a feeling within those settings.
So maybe the afternoon would be pretty cloudy so we would feel uncomfortable and cold. So the colors were also changed in the post processing into grey and bluish tones.
Twin Worlds consists of one level created in Unity and one level created in Unreal Engine 4. The worlds can be switched between by entering the tornado and maelstrom respectively that act as portals connecting the two worlds. Afterwards the current scene is closed and the other automatically opened, as they are two different executables.
Using nodes for shading is one of my greatest passions in Blender. I am also experiencend in working with modifiers, the modeling tools and animation. I love to experiment with the texturing and grease pencil tools.
The layer-system gives me the opportunity to use my photoshop skills in substance on various 3D-models. Giving color and a unique material to every single object while adding some details on them lets me adapt to different styles.
Interactive applications and games. Knowledge of lighting system and different render piplines. Working with Shader Graph. Using Git.
Timebased Media, University of Applied Sciences in Mainz with a focus on 3D Environment and Level Design in Games.
Mons-Tabor-Gymnasium in Montabaur. Comparable to A-Levels or roughly to ACT tests.
Dernbach
Hochschule Fresenius - University of Applied Sciences in Wiesbaden for Level Design Art and Unity Basics.
Scanmotion/Scanmore, Wiesbaden
University of Applied Sciences in Mainz with a focus on teaching Blender and Unity Basics.