Kinga Kroliczek

I’m a 3D Artist with a focus on Environment Design in Blender and Unity

About Me

I am Kinga Kroliczek. I’m a 3D Artist with a focus on Environment Design in Blender and Unity.

I have been teaching students in Environment Design and Unity since 2020.

Texturing and Shading

80%

Look Development

85%

Hard Surface Modeling

75%

Recent Works

  • Everything
  • Danny
  • Kinga

Skills

Blender

Using nodes for shading is one of my greatest passions in Blender. I am also experiencend in working with modifiers, the modeling tools and animation. I love to experiment with the texturing and grease pencil tools.

Substance Painter

The layer-system gives me the opportunity to use my photoshop skills in substance on various 3D-models. Giving color and a unique material to every single object while adding some details on them lets me adapt to different styles.

Unity

Interactive applications and games. Knowledge of lighting system and different render piplines. Working with Shader Graph. Using Git.

Experience

2018 - 2021

Bachelor's Degree

Timebased Media, University of Applied Sciences in Mainz with a focus on 3D Environment and Level Design in Games.

2017 - 2008

Allgemeine Hochschulreife/Abitur

Mons-Tabor-Gymnasium in Montabaur. Comparable to A-Levels or roughly to ACT tests.

2008 - 2004

Pfarrer-Giesendorf Grundschule

Dernbach

2021 - Present

Lecturer

Hochschule Fresenius - University of Applied Sciences in Wiesbaden for Level Design Art and Unity Basics.

2021

3D-Scanning

Scanmotion/Scanmore, Wiesbaden

2020 - Present

Freelance 3D-Artist

2021 - 2020

Tutor

University of Applied Sciences in Mainz with a focus on teaching Blender and Unity Basics.