Using nodes for shading is one of my greatest passions in Blender. I am also experiencend in working with modifiers, the modeling tools and animation. I love to experiment with the texturing and grease pencil tools.
Substance Painter
The layer-system gives me the opportunity to use my photoshop skills in substance on various 3D-models. Giving color and a unique material to every single object while adding some details on them lets me adapt to different styles.
Unity
Interactive applications and games. Knowledge of lighting system and different render piplines. Working with Shader Graph.
Using Git.
Experience
2018 - 2021
Bachelor's Degree
Timebased Media, University of Applied Sciences in Mainz with a focus on 3D Environment and Level Design in Games.
2017 - 2008
Allgemeine Hochschulreife/Abitur
Mons-Tabor-Gymnasium in Montabaur. Comparable to A-Levels or roughly to ACT tests.
2008 - 2004
Pfarrer-Giesendorf Grundschule
Dernbach
2021 - Present
Lecturer
Hochschule Fresenius - University of Applied Sciences in Wiesbaden for Level Design Art and Unity Basics.
2021
3D-Scanning
Scanmotion/Scanmore, Wiesbaden
2020 - Present
Freelance 3D-Artist
2021 - 2020
Tutor
University of Applied Sciences in Mainz with a focus on teaching Blender and Unity Basics.